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Discussing with Digital Production, the team at Mondlicht Studios shared insights into their experience with Substrate. They covered the various applications, benefits, and challenges of using...
View ArticleProcedural Worldbuilding mit Unreal
When Epic Games presented the first experimental version of the PCG framework with Unreal 5.2, the excitement among UE5 users was great at first – procedural tools already existed in the Unreal world...
View ArticleQuixel’s Megascans No Longer Free After 2024
Starting January 2025, Quixel’s Megascans will no longer offer free access to its vast library of 3D assets. Artists must adapt their workflows and budgets accordingly. Quixel has announced that its...
View ArticleUnlocking Substrate: Insights for Unreal Engine’s Material System
Discussing with Digital Production, the team at Mondlicht Studios shared insights into their experience with Substrate. They covered the various applications, benefits, and challenges of using...
View ArticleProcedural Worldbuilding mit Unreal
When Epic Games presented the first experimental version of the PCG framework with Unreal 5.2, the excitement among UE5 users was great at first – procedural tools already existed in the Unreal world...
View ArticleQuixel’s Megascans No Longer Free After 2024
Starting January 2025, Quixel’s Megascans will no longer offer free access to its vast library of 3D assets. Artists must adapt their workflows and budgets accordingly. Quixel has announced that its...
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